Custom vertex shader with lambert lights - Questions - three.js forum

Por um escritor misterioso
Last updated 09 maio 2024
Custom vertex shader with lambert lights - Questions - three.js forum
I’m trying to reuse the fragment of MeshLambertMaterial in my custom vertex shader. Basically my shader is drawing a cylinder between 2 boxes. As you can see from the jsfiddle, the light is not updated correctly, the directional light follows the camera, and if you look from the side you can see the boxes are properly illuminated but the cylinder is not, it is only illuminated from the top. Do I somehow need to recalculate the normals in my vertex shader? How can i do that? https://jsfiddl
Custom vertex shader with lambert lights - Questions - three.js forum
Shaders from Beginning to End: Personalized Rendering with Lighting Models - Cocos Creator - Cocos Forums
Custom vertex shader with lambert lights - Questions - three.js forum
Creating custom shaders by modifying existing shaders - Help & Support - PlayCanvas Discussion
Custom vertex shader with lambert lights - Questions - three.js forum
An Introduction to Writing Custom Unity Shaders!
Custom vertex shader with lambert lights - Questions - three.js forum
Backface Directional Lighting - Questions - three.js forum
Custom vertex shader with lambert lights - Questions - three.js forum
ShaderMaterial example with moving light and shadow - Questions - three.js forum
Custom vertex shader with lambert lights - Questions - three.js forum
Building Shaders With Babylon.js — Smashing Magazine
Custom vertex shader with lambert lights - Questions - three.js forum
Surface shaders in Unity - Shader tutorial
Custom vertex shader with lambert lights - Questions - three.js forum
Problems with creating custom polyhedron geometry - Questions - three.js forum
Custom vertex shader with lambert lights - Questions - three.js forum
A Comprehensive Guide to Materials in Three.js

© 2014-2024 khosatthep.net. All rights reserved.